The Vexation stage in Vex 6 isn’t a breather, it’s a final gauntlet. Every act, standard or hard, ends with worst-case traps stacked back-to-back, so a saw blade and a collapsing platform can land in the same three seconds, proof the game front-loads danger right up to the finish line.
Vex 6 splits its campaign into nine standard Acts and nine matching Hard Acts, eighteen levels total, each capped by its own Vexation gauntlet. The loop hasn’t changed: run, jump, slide, and wall-run through a course where touching anything sharp or falling kills instantly and sends you back to the last checkpoint. What holds up is how traps combine rather than multiply: a saw blade early on gets timed against a moving platform by the middle Acts, and in Hard Acts you’re reading two or three hazards at once mid-slide. Coins don’t affect survival, but enough unlock the 64-skin wardrobe, the main reason to replay cleared levels.
Speedrunners treat Hard Acts as the real content, chasing no-death clears once every blade swing is memorized, so the closing Vexation stage becomes a scorecard rather than an obstacle. Checkpoint placement stays a common complaint: some acts space checkpoints generously, others force twenty seconds of replayed platforming just to reach the trap that killed you.
The biggest change from earlier series entries is swimming and short flying sections, plus tighter slide and wall-climb controls. Long-time players say the wall-run feels stickier, clinging a fraction longer before gravity takes over, exactly what late Hard Act sequences are built around. The 60fps bump matters too: reaction windows on combo traps are only a few frames wide, and any stutter used to mean an unfair death in older builds.
Beginners repeat the same mistakes: mashing jump before a platform fully stops, which whiffs the landing or drops them into the hazard it covered; sliding too late, so momentum carries them into spikes instead of under them; and bailing out of a wall-run the instant they feel unsure, usually worse than committing mid-climb.
Casual players chasing wardrobe skins grind standard Acts for coins rather than push into Hard Acts they’re not ready for, a reasonable way to unlock cosmetics without the combo traps that frustrate newcomers most.
Vex 6 has eighteen levels total: nine standard Acts and nine Hard Acts that unlock as their counterparts clear, each capped by a Vexation stage combining several traps into one short, brutal sequence.
Vex 6 earns its reputation less from being unfair than from refusing to slow down, and once you’ve restarted at the last checkpoint more times than you’d admit and survived a Vexation gauntlet, the pull of eighteen acts and a wardrobe full of skins makes a lot more sense.